Ork (0 FP)
When the Low King needed an army, they looked to the beasts of the land and made them that he sought.
Height: Human Height
Weight: Human Weight
Environment: Seir
Population: Medium
Speed: 10 ft.
Unarmed Dice: 1d2
Likable (1 FP): Despite being physically focused by nature, Orks are quite friendly to those they have no reason to attack, and some times those they are currently attacking, being surprisingly likable. When an Ork makes a Check to generally be liked and thought of favorably by another creature, they can add 1d4 to the result.
Parasitic Conversion (0 FP): Although all Orks are male, they can convert other creatures to renew their ranks. When an Ork bites a creature, the stinger under their tongue deposits parasitic larvae into the creature’s flesh. These larvae rapidly burrow into the creature, seeking out the brain.
It takes 2d2 full rests for the larvae to reach the creature’s brain, although this time might be changed by the Game Master depending on the distance between the bite wound and brain.
Once a larva reaches the creature’s brain, it releases a compound that kills off all the other larvae, before melting into a slime mold like mass of cells that begins eating and replacing the creature’s brain. This does not cause noticeable symptoms in the creature, the brain tissue being replaced by cells that function as the tissue they replace.
It takes 6d4 hours for the Ork cells to replace the entire brain of the creature, after which the creature’s body dies and it breaks its way out of the skull as an Ork infant. Ork infants grow at a rate correlating to how much nutrition they are given, allowing them to potentially reach adulthood in a matter of moments.
Since the Ork cells capture the creature’s soul in this process, the creature remains the same creature and retains all its Features. It also gains all the Features of the Ork clan.
This Feature can convert non-sapient creatures, such as animals. Non-sapients that are converted to Orks with this Feature gain intelligence appropriate for a sapient, as well as inherent cultural knowledge such as language.
Physical (0 FP): Orks have their Kick Ass increased by 1 and their Smart Ass reduced by 1. If their Kick Ass would be raised over 12 or their Smart Ass reduced below 1, this Feature has no effect.
Submissive Genetics (0 FP): All Orks are anatomically male, their species incapable of perpetuating sexually. However, they can sire offspring with any creature they can physically mate with that is capable of bearing offspring.
Unfortunately, the resulting child will always be of the mothers species and not gain any Features of the Ork clan. This does not prevent the child from gaining the Ork clan via the Parasitic Conversion Feature.
Light Sensitive (-1 FP): Orks can only see half as far in light equivalent to full day light as a normal creature would.
Optional Features
Tricky Ork (10 FP): Some Orks learn to value the fine art of fucking with people even more than the use of physical skill. The Ork’s Smart Ass increases by 1. This cannot raise an Ability Score over 12.
In addition, the Ork can perform magic. The Ork defines what they want to happen and how long it will take to make it happen. The Game Master determines the DC, which the Ork must beat with a Casting Check (1d12 + Smart Ass). The DC can be lowered by increasing the casting time or reducing the power of the effect.
Corpse Craftsman (2 FP): Orks are particularly fond of hunting powerful beasts, ending up with a plethora of animal parts as a byproduct. Many Orks become supernaturally skilled at using corpses for things they are seemingly unsuited for, to the point that it defies logic.
The Ork can convert a meaningful portion of a corpse into a morbid version of any common item, making the organic matter function as anything from cloth to steel. This is a form of innate magic and can create any item that is not blatantly dependent on its material, such as gold coins. However, it is still dependent on the Ork’s Check to create the item, which is a Smart Ass Check and may be altered by Features like Skilled.
