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Cat Girl (0 FP)

Native to an island off the coast of Malthus that served as a testing ground for the Blade Of Minds’ experiments, Cat Girls inhabit the twisted wasteland left in the wake of experiments that failed, and worse succeeded.

Height: Human Height

Weight: Human Weight

Environment: Xaphan (island near Malthus)

Population: Majority

Speed: 10 ft.

Unarmed Dice: 1d4


Claws (2 FP): Cat Girls have Unarmed Dice of 1d4, rather than 1d2.


It’s An Allegory (1 FP): As an action, a Cat Girl can make a Sexual Check (1d12 + Smart Ass) against the Emotional Armor (6 + Smart Ass) of any creature that can see them and could be sexually attracted to them.

If the Sexual Check exceeds the creature’s Emotional Armor, it takes damage equal to their Smart Ass minus 1d6 (minimum 0). Upon taking damage from this Feature (including 0), the creature’s nose starts inexplicably bleeding, despite having no discernible damage afterwards.


Seductive (1 FP): Cat Girls are remarkably charming. When they make a roll to socially dazzle, persuade or seduce another creature, they add 1d4 to the result.

This Feature can be taken repeatedly, adding another 1d4. The cost increases by 1 each time.


Birth Control (0 FP): Whenever a Cat Girl would become pregnant, they can instead choose not to.


Changeling (0 FP): A Cat Girl’s children will gain aesthetic traits from their sire. However, they will always be female and have the Cat Girl clan.


Conscious Realm (0 FP): Cat Girls have a resistance to the predations of the Beyond. Each month after death, they must make a Bad Ass Check (1d12 + Bad Ass) against the number of months they have remained an untethered soul.

If they fail, they do not dissipate as a soul normally would. Instead, they merge with their realm. They do not have a soul after this and cannot be returned to life by normal means. They still exist in their realm.


Parthenogenesis (0 FP): Although Cat Girls can reproduce with compatible mates, they can choose to become pregnant at any time without the need for a mate.


Timeless (0 FP): Cat Girls do not age no matter how much time passes.


Unnatural Appeal (0 FP): Any creature within 10 ft. per Smart Ass of a Cat Girl is passively altered to become sexually attracted to them. This does not otherwise change the creature’s sexual preferences, but instead adds the specific Cat Girl to the creature’s sexual instincts.

The creature is not compelled to act upon this attraction and they do not gain any advantage beyond what would be expected from matching the creature’s sexuality. This functions through minor shapeshifting, and can effect creatures with minds and souls immune to outside tampering.


Unworldly Corruption (0 FP): The influence of the Blade Of Minds within a Cat Girl’s being opens them up to their potential patron. They are always aware of the Blade Of Minds’ existence and what could be bargained for.

At any time, they can offer themselves up to the Blade Of Minds, becoming a Chosen One and gaining power in exchange for service. They must have sufficient FP to gain whatever Features they gain from becoming a Chosen One.


World Within (0 FP): Having been created from Cats by the Blade Of Minds, Cat Girls also contain an internal world within their soul, in which they can manifest a personal avatar. This world is completely of their design and subject to their will.

At any time, they can take an action to change any aspect of their world to their will. If their world becomes physically traversable with a world not under their control, the objects taken from their world to one not under their control dissipate harmlessly into nothingness.


Cucumisphobia (-4 FP): When Cat Girls see a cucumber, they have 1d6 turns to escape line of sight with the cucumber or faint, falling unconscious for a full rest.

Note: It is the solum duty of the Game Master to make this come up as much as possible.


Optional Features


Fight Or Fight (6 FP): Cat Girls are native and naturalized to a barbaric wasteland where places of safety are few and far between. This leads many to develop a close connection to the bestial survival instinct latent within all life, calling upon its fleeting strength in need.

For a number of Turns per full rest equal to their Smart Ass, their functional Kick Ass increases by 2. It requires no action to activate this Feature, and they do not need to use the Turns consecutively.

For 2 additional FP, the bonus to their functional Kick Ass increases by +1. This additional cost can be payed repeatedly.

For 1 additional FP, their Speed increases by +20 while using this Feature, in addition to the bonus to their functional Kick Ass. This additional cost can be payed repeatedly.


Nimble (4 FP): The slight build of a Cat Girl hints at their potential for incredible dexterity, but falls short of the truth. Their Attacks and Armor both increase by 1. This Feature can be taken repeatedly, it’s effects stacking upon themselves.


Realm Gate (2 FP): Through an hour of work, a Cat Girl can turn a doorway into a permanent gateway between their world and the world they physically inhabit. Matter can pass through such a gateway, but material originating from their world still dissipates upon leaving as normal.

If the frame of the doorway is destroyed, the gateway within it is destroyed. They cannot create a gateway wider than 6 ft. per Smart Ass.


Aqueous Teleport (1 FP): When partially or completely submerged in a body of water or similar liquid, the Cat Girl involuntarily teleports to an empty space of their choice within 10 ft.


Cat’s Claw Style (1 FP): The Cat Girl is trained in a martial technique designed to compliment their claws and nimble stature.

As a result, their Unarmed Dice increases by one die type. This Feature can be bought repeatedly. Each time it is purchased, the Unarmed Dice go up by one die type.


Cat Form (1 FP): As an action, a Cat Girl can metamorphosis into the form of a Cat and back again. While in cat form, their functional Bad Ass is reduced by 1, and they add 1d4 to any Check made to be stealthy or agile.


Sexual Confidence (1 FP): When another creature attempts to use sexually related Checks on a Cat Girl, they can roll a counter subduction to resist or turn the attempt back on the creature. The creature’s result is reduce by half their result, and their result can be used to seduce the creature.


Time Dilation (1 FP): The Cat Girl can halve or double the rate of time within their world relative to their physical bodies time. This Feature can be taken repeatedly, meaning that the possible degree of dilation doubles each time it is taken.

Cat Girl (0 FP): Text

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