Succubus (12 FP)
All life lives by feeding on the flesh of others, although some interpret this differently.
Note: Just let the bard make it official.
Height: Human Height
Weight: Human Weight
Speed: 10 ft.
Unarmed Dice: 1d2
Seductive (10 FP): Succubi are remarkably charming. When they make a Check to socially dazzle, persuade or seduce another creature, they add 4d4 to the result.
Erosvore (2 FP): Each turn that a Succubus engages in a sexual act with another creature, it loses one Hit Point and they gain two Hit Points.
Disease Immunity (1 FP): Succubi are immune to pathogens, being incapable of contracting diseases.
Incubus (0 FP): Succubi are not male or female, but capable of serving as both. As an action, they can take on a male form or revert to their female form.
Semen Thief (0 FP): Succubi are known for their… unorthodox reproductive cycle. When they would become impregnated by another creature, they instead store the semen in their spermatheca.
They may later use any semen they have stored thus to inseminate another creature while in male form. The resulting child is born with all base Features of the Succubus clan.
Horny (-1 FP): Succubi have far stronger sexual desires than other creatures, a result of the benefits they gain and complications they are immune too.
Any Check made to play on their sexual instincts, such as attempts to arouse or seduce, has its result increased by 1d4.
Optional Features
Greater Succubus (2 FP): Whenever the Succubus reduces a creature to 0 Hit Points via Erosvore, the creature gains all base Features of the Succubus clan, Lesser Succubus and Will Of The Succubus.
Creatures immune to mental tampering can still be affected by this Feature, but do not gain Will Of The Succubus.
Life Mage (2 FP): Whenever the Succubus would gain Hit Points over their maximum Hit Points, they gain a number of Vital Points (VP) equal to the Hit Points they would gain. They cannot have more than 10 per Smart Ass VP at a time.
They can spend VP to perform impossible feats. To do so, they define what they want to happen. The Game Master determines the DC and VP cost. They pay the VP cost and make a Casting Check (1d12 + Smart Ass). If the check succeeds, the feat happens. Even if it fails, they still lose the VP.
Corrupting Touch (1 FP): Some Succubi can bend the will of those who indulge in them. When they engage in a sexual act with another creature, they may choose to give that creature a corruption or increase its corruption tear by one if it already has corruption from them.
Whenever they make a Check to socially dazzle, persuade or seduce the creature, they add 1d4 for every tear of corruption they have given the creature.
It’s An Allegory (1 FP): Some Succubi are so arousing that the writers had to replace what should happen with something that can be shown on TV.
As an action, they can make a Sexual Check (1d12 + Smart Ass) against the Emotional Armor (6 + Smart Ass) of any creature that can see them and could be sexually attracted to their current form.
If the Sexual Check exceeds the creature’s Emotional Armor, it takes damage equal to their Smart Ass minus 1d6 (minimum 0). Upon taking damage from this Feature (including 0), the creature’s nose starts inexplicably bleeding, despite having no discernible damage afterwards.
Gaydar (0 FP): As beings that need to attract other creatures to feed, many Succubi develop a supernatural ability to sense what form will do so. They automatically know the sexual preferences of any creature within 10 ft. per Smart Ass.
Timeless (0 FP): The Succubus does not age no matter how much time passes.
Will Of The Succubus (-4 FP): The Succubus is subordinated to another Succubus, who they view as a higher being that should be followed. They must obey any command, even if it endangers themselves. Creatures immune to mental tampering cannot have this Feature.
For 2 additional FP, they do not need to follow orders directly against their self interest, but they must still obey all other commands.
Lesser Succubus (-8 FP): Lesser Succubi must consume the essence of others to maintain their own vitality. Each full rest, they take 1d6 damage. This damage cannot be healed, except by abilities that return Hit Points by consuming other creatures, such as Erosvore. This damage cannot reduce them below 1 Hit Point.
