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Slime (2 FP)

Remember that time?

Height: N/A

Weight: N/A

Speed: 1 ft.

Unarmed Dice: 1d2


Primordial Ooze (10 FP): Slimes have no vital organs to be destroyed or compromised, allowing them to recover even from their liquid being dispersed. Unless their body is boiled into nothingness or similarly destroyed in a manner that leaves no intact liquid, they are never truly dead.

Instead, they are only mechanically treated as unconscious, Kill Checks having no effect. Effects that would return Hit Points, including Features that do so without the creature needing to be conscious, still return Hit Points and will result in them regaining consciousness.


Protean (1 FP): Slimes change their form by the very nature of motion. As an action, they can change into any shape.

They take on the chosen form, Height and Weight, but do not esthetically change beyond shape. They do not gain any Features or other mechanical changes.

For 1 additional FP, they gain the ability to mimic the anatomy of other creatures, being capable of perfectly copying any appearance.


Recuperate (1 FP): Slimes can reconstitute themselves with relative ease. Whenever they finish a full rest, they gain a number of Hit Points back equal to their Bad Ass.

For 1 additional FP, they add 1d6 to their regained Hit Points every full rest.


Amorphous (0 FP): Slimes have no solid form, consisting of viscous liquid given form and mobility by their intentions. Due to this, they cannot be permanently injured and will return to a perfect physical state once returned to maximum Hit Points.


Slow (-1 FP): Slimes move at a Speed of 1 ft.


Mute (-3 FP): Slimes have no way to communicate with other creatures.


Boneless (-6 FP): All damage a Slime takes is doubled.


Optional Features


Resilience (6 FP): The Slime can function with less of its body in tact, all damage it takes being halved, rounded down. This Feature can be taken repeatedly, its effects stacking each time.


Vocal Mimicry (3 FP): The Slime looses the effects of the Mute Feature. This negates Mute.


Quick Ooze (1 FP): The Slime can move faster, gaining a Speed of 10 ft. This negates Slow.

Slime (2 FP): Text

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