Sage (1 FP)
One who has found knowledge and shell seek more.
Height: Any
Weight: Any
Speed: 10 ft.
Unarmed Dice: 1d2
Scholar (1 FP): Whether from careful experimentation, study of number tomes or questioning of the knowledgeable, Sages are skilled at discovering and verifying information.
When making Checks to find, learn or verify new information, they can add 1d4 to the result. This Feature can be taken repeatedly, adding another 1d4. The cost increases by 1 each time.
Optional Features
Universal Language (2 FP): The Sage has the low grade ability to sense the meanings of other’s words and convey their own meanings. This doesn’t actually let them speak or know languages they have never learned.
Instead, when they hear the words of a creature, the meaning of the words bypasses the physical words and goes directly from the creature’s language center to their language center. Likewise, their words are directly conveyed to any creature hearing them.
This lets them understand, and be understood by, any creature with a concept of language. Since the meaning goes directly to the mind, idioms and grammar are reflexively translated. They cannot use this to understand recorded language, such as written language or audio recordings.
For 1 additional FP, they can understand any form of language, even recorded language.
Perfect Memory (1 FP): The Sage is physically incapable of forgetting knowledge once it is learned. Any sensory input that has ever entered their mind is perfectly recorded and can be retrieved and experienced at any time as it was when first received. This makes it impossible for them to forget or lose quality from any experience.
As an action, they can go back to any point in their limitless memory and study the sensory input from that point. While doing this, they can make Checks to study their senses at the time as they would if present at that time and place. This might let them spot details they missed the first time or process information they weren’t paying attention to at the time.
Likewise, they never need to make Checks to remember past events, regardless of possible distractions.
Thread Reader (1 FP): When the Sage wants to gain unknown knowledge, they can make a Diviner Check (1d12 + Smart Ass) to rip the answer from the fabric of reality. The DC for any specific knowledge is set by the Game Master, but should correlate to how well known the knowledge is and the FP cost of this Feature.
For 2 additional FP, they add 1d4 to the result of Diviner Checks. This cost can be payed repeatedly, another 1d4 being added each time.
