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Elohim (40 FP)

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Avatars of the will if existence, the Elohim are the scourge of all that would aspire to be gods.

Height: Varies

Weight: Varies

Speed: 10 ft.

Unarmed Dice: 1d2


Scion Of Creation (32 FP): Elohim are sentient parts of the reality they seem to inhabit, existing as long as that reality exists. Due to this, they have no Hit Points, rendering them immune to damage.


Incorruptible Flesh (5 FP): Elohim are manifestations of reality itself, beings of pure unrelenting existence in physical form. They don’t need to eat or sleep, but can meditate for an hour to gain the effects of a full rest. They aren’t affected by toxins, pathogens or other things that wouldn’t logically harm something not truly material. Likewise, they are immune to Features that would rely on sexual arousal or similar biological reactions.


Creation’s Light (2 FP): Elohim are components of reality, rather than just things within it. This allows them to channel the pure essence of existence to purge that which is not of existence. When they make a Kill Check, they can choose to take twelve actions to make the Kill Check.

If successful, they burn the creature’s body and soul out if existence, sending it into the Beyond. A creature burned out of existence cannot be returned to life through any means short of being returned from the Beyond. This Feature can cast immortals into the beyond, negating Immortality.

Note: Although this Feature should, in most cases, get rid of Non-Player Creatures with Immortality, its presence in a campaign severely undermines the value of the Immortality Feature. If Creation’s Light is ruled as legal in a campaign, the price of Immortality should be appropriately reduced to account for its now limited nature.

Alternatively, the Game Master may account for this problem by arranging events to inexplicably return the player’s character to existence, treating this distortion of probability as an additional effect of Immortality.


Sense Unexistence (1 FP): Elohim are aware of the influence of the Beyond when they approach it. Within 100 ft. per Smart Ass, they can immediately identify the presence and direction of any creature with the Unworldly Nature Feature.


Timeless (0 FP): Elohim do not age no matter how much time passes.

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Optional Features


Hunter (3 FP): The distance at which the Eloh can sense creatures with Unworldly Nature increases to 10 miles per Smart Ass.


Nephilim (0 FP): Some Elohim can infuse the essence of existence within them into another creature through carnal acts, producing offspring with such creatures despite having no material way to produce those offspring.

The nature of the resulting offspring may very by Eloh, but will always be caught somewhere between both their parents. Eloh with this Feature can be affected by effects that rely on sexual arousal.

Elohim (40 FP): Text

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