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Demiurge (0 FP)

Some say all worlds are nested within others. Who knows, they might be right.

Height: Any

Weight: Any

Speed: 10 ft.

Unarmed Dice: 1d2


World Within (0 FP): A Demiurge contains a realm within their soul, in which they can manifest a personal avatar.

Over a full rest, they can change any aspect of their realm. If their realm becomes physically traversable with a realm not under their control, objects originating in their realm dissipate harmlessly into nothingness when removed.


Optional Features


True Creator (30 FP): Matter removed from the Demiurge’s realm remain completely real, not dissipating when removed.


Immortality (20 FP): If the Demiurge is killed, they can take an hour to create a new body in their realm and transport it back into the realm their old body inhabited.


Matter Thief (4 FP): As an action, the Demiurge can transport any item they can easily carry on their own to or from their realm. They must be touching the item.

This means that they cannot transport an entire building, unless they are strong enough to carry the building, but they could pick up and transport every individual brick that composed that building. Items derived from matter transported to their realm can be removed without dissipating, even if the items have been changed within their realm.

For an additional 2 FP, they can take twelve actions to transport creatures under the same conditions as objects.


Carnivorous Realm (2 FP): The Demiurge’s realm is capable of feeding off of the essence of non-native creatures that die within it. Whenever a creature that originated from outside their realm (or is descended from a creature from outside their realm) dies within their realm, they gain a number of Murder Points (MP) equal to the creature’s Smart Ass.

They can use MP to create material within their realm that functions as if it came from outside their realm and doesn’t dissipate when removed. The MP cost for any particular material or object is determined by the Game Master. They cannot use MP to make creatures that function as if from outside their realm or that don’t dissipate when removed.


Gateway (2 FP): Through an hour of work, the Demiurge can turn a doorway into a permanent gateway between their realm and the realm they physically inhabit. Matter can pass through such a gateway, but material originating from their realm still dissipates upon leaving as normal.

If the frame of the doorway is destroyed, the gateway within it is destroyed. They cannot create a gateway wider than 6 ft. per Smart Ass.


Time Dilation (1 FP): The Demiurge can halve or double the rate of time within their realm relative to their physical body’s time. This Feature can be taken repeatedly, meaning that the possible degree of dilation doubles each time it is taken.

Demiurge (0 FP): Text

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