Chosen One (-4 FP)
Deities may imbue those they believe to be worthy with fractions of their divinity, to carry out their wills… or they might just be bored.
Note: It’s paladins.
Height: Any
Weight: Any
Speed: 10 ft.
Unarmed Dice: 1d2
Will Of The Patron (-4 FP): The Chosen One has behavior they must follow. The conditions of this behavior are determined by their patron when they gain the Chosen One clan and should be appropriate for the cost of this Feature.
The Game Master is encourage to adjust the FP cost of this Feature based on the inconvenience it causes. If the Game Master rules that the player is failing to follow the specified behavior, the Game Master takes control of the character until this has been corrected. Creatures immune to mental tampering cannot have this Feature.
Optional Features
Champion Of Leadership (10 FP): When the Chosen One makes a roll to persuade creatures to its cause or lead those already with them, they can add 4d4 to the result.
Champion Of Obedience (8 FP): When the Chosen One attempts an Attack, the Game Master should decide if the target is a tear one, two or three transgressor.
An average creature, who is not completely innocent of going against the rules of their patron at some point in its live, is tear one. One who has relatively frequently gone against their patron’s rules is tear two. One who has gone against their patron’s rules to the degree that such violations are a major part of its life and personality is tear three.
If the target is a tear one, they add 1d4 to the Attack and 1d6 to the damage. If the target is a tear two, they add 1d6 to the Attack and 1d8 to the damage. If the target is a tear three, they add 1d12 to the Attack and 3d6 to the damage. If the target is completely innocent and has no tear, they cannot make Kill Checks against it.
Avatar (4 FP): Whether originally the case or the result of their patron consuming its Chosen One, they are not separate from their patron. Instead, they are merely a fragment.
Since they are simply greatly reduced versions of their patron, a fraction of its true existence, they can make their own choices. They are likely to remain with similar values, but have free will. This negates Will Of The Patron.
Champion Of Fricken Laser Beams (4 FP): The Chosen One can shoot a mystical laser that can damage creatures at a distance. This increases their Unarmed Attack Dice from 1d2 to 1d4, allows them to make Unarmed Attacks as Ranged Attacks and those Attacks are treated as 20 ft. closer.
Note: For patrons who are just asking for Chosen Ones with fricken laser beams.
Champion Of Life Ascendant (1 FP; Varies): Any amount of FP can be spent on this Feature. As twelve actions while touching a creature, the Chosen One can give it Features of their choice with a total FP cost equal to or less than the cost of this Feature minus one. The creature must have sufficient FP available to have the given Features manifest.
Any creature affected by this Feature gains Bearer Of Life Ascendant. This is a zero FP Feature identical to Champion Of Life Ascendant, except it can only give other creatures the exact same Features the creature was given.
Champion Of The Called (1 FP): As an action, which requires an Attack if the target is unwilling, the Chosen One can touch a creature and place a fragment of their patron’s essence into its mind.
Their patron may send visions or dreams to the creature, offering promises of power or eternal salvation to it in exchange for its help.
As part of such deals, the Chosen One’s creator may give new Features to the creature, but only if the total FP cost of all given Features equals zero or less. Their patron adds 2d4 to all Smart Ass Checks made in this persuasion.
